Rich is a Principal Technical Director at Arm with extensive experience in the semiconductor industry, specializing in Graphics Processing Units (GPUs), people management, and 3D graphics. He leads customer engagement and support strategies for next-generation GPU technologies. He holds an MS in Computer Science from The George Washington University, where he majored in Computer Graphics.
He holds patents for a GPU context switching system and for methods related to compiling the shading process for 3D computer graphics.
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