Dennis is a Principal Build and Release Engineer at Microsofts Worlds Edge game studio, leading a team to develop infrastructure for AAA titles. With a B. S. from UC Santa Cruz, he specializes in creating tools and automation for multi-platform game releases. Colleagues describe him as measured, thorough, practical, and knowledgeable.
He is passionate about providing tools that empower creative teams, enabling them to focus on producing their best work without technical roadblocks. This focus on empowerment drives his professional philosophy. He maintains an interest in his alma mater, the University of California, Santa Cruz.
He was the sole person responsible for all build automation systems for the entire Skylanders franchise at Toys For Bob.
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