Dennis Crowley in

Dennis Crowley

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Principal Build Lead Engineer at World's Edge
📍 Issaquah, Washington, United States

Dennis is a Principal Build and Release Engineer at Microsofts Worlds Edge game studio, leading a team to develop infrastructure for AAA titles. With a B. S. from UC Santa Cruz, he specializes in creating tools and automation for multi-platform game releases. Colleagues describe him as measured, thorough, practical, and knowledgeable.

He is passionate about providing tools that empower creative teams, enabling them to focus on producing their best work without technical roadblocks. This focus on empowerment drives his professional philosophy. He maintains an interest in his alma mater, the University of California, Santa Cruz.

He was the sole person responsible for all build automation systems for the entire Skylanders franchise at Toys For Bob.

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Experience
13 Years
Current Role
Principal Build Lead Engineer
Job Level
Mid-senior
Location
Issaquah, Washington, United States
Personality Overview

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Priorities

Topics Dennis cares about

AAA Game Infrastructure
His career focuses on building CI/CD pipelines and automation to support major AAA titles like Age of Empires and the Skylanders franchise.
Unreal Engine 5
He is currently developing pipeline support for unannounced AAA titles at World's Edge using the latest Unreal Engine technology.
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Career

Work history

12-2023
Principal Build Lead Engineer
World's Edge
5-2020 - 10-2023
Senior Build and Release Engineer
ProbablyMonsters
11-2018 - 8-2019
Senior Systems Engineer
Endless Entertainment
11-2017 - 9-2018
Senior Software Build Engineer
Telltale Games
10-2010 - 8-2017
Software Engineer
Toys For Bob
In the press

Media appearances

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Education
1996 - 1999
B.S.
University of California, Santa Cruz
Social presence
in
Behavioral profile

DISC profile (public)

DISC behavioral profile

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