Finn Carney in

Finn Carney

Energizer · DISC type I
Game Designer at The Studio That
📍 United Kingdom

Professional overview including current role context, leadership scope, domain focus, and career trajectory to help you understand background relevance before outreach.

Key behavioral and communication insights including interaction style, decision-making tendencies, and motivation drivers to tailor messaging and personalize conversations.

Business priorities, areas of interest, and practical outreach recommendations that can improve conversion quality for this professional.

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Experience
3 Years
Current Role
Game Designer
Job Level
Junior
Location
United Kingdom
Personality Overview

How Finn shows up

Imaginative
Full Of Energy
Relationship Oriented

Unlike C or D types, they are vocal with their opinions but not so much with their questions. They are not always early adopters but can be pursuaded by leveraging strong relationships. They are really good at seeing what the long-term impacts of their decisions could be.

Priorities

Topics Finn cares about

Strategic Priorities
Topic insights and context to help personalize outreach and discovery conversations.
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Career

Work history

10-2025 - 3-2026
Game Designer
The Studio That
9-2025
Games Lecturer
ACM - Academy of Contemporary Music
3-2025
Solo Game Developer + Game Design Consultant
Freelance
11-2022 - 3-2025
Game and Level Designer
Nerial Ltd
9-2021 - 12-2021
Teaching Assistant
New York University
In the press

Media appearances

Media appearances and press coverage highlighting public visibility and thought leadership.
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Education
2018 - 2022
Game Design BFA
New York University
2015 - 2018
Education details unavailable
Mander Portman Woodward Limited (MPW)
Social presence
in
Behavioral profile

DISC profile (public)

I

Influence (I)

Influence (I) reflects the degree to which a person prefers to work by influencing or persuading others. Those scoring high tend to be people oriented, motivated by social recognition and building relationships.

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