Leonardo is a freelance 3D Artist specializing in creating game assets. A graduate of Rainbow Academys Masters program, he possesses deep knowledge of Maya, Substance Suite, and Unreal Engine, focusing on hard-surface modeling and crafting realistic procedural materials.
He channels his creativity and passion for video games into his work, demonstrated by personal projects that recreate assets from iconic titles like "The Last of Us". His professional interests include major game companies such as PlayStation and Electronic Arts.
Unique fact: Leonardo creates complex, textured materials like damaged brick walls and subway floors entirely procedurally using Substance Designer.