Leonardo Borgioni

Freelance 3D Artist at Filmwaker | Visual Effects & CGI Studio

Perugia, Umbria, Italy

Overview

Leonardo is a freelance 3D Artist specializing in creating game assets. A graduate of Rainbow Academys Masters program, he possesses deep knowledge of Maya, Substance Suite, and Unreal Engine, focusing on hard-surface modeling and crafting realistic procedural materials.

He channels his creativity and passion for video games into his work, demonstrated by personal projects that recreate assets from iconic titles like "The Last of Us". His professional interests include major game companies such as PlayStation and Electronic Arts.

Unique fact: Leonardo creates complex, textured materials like damaged brick walls and subway floors entirely procedurally using Substance Designer.

Topics They Care About

Game Asset Creation
Holds a Master's in Game Assets and his portfolio includes detailed props like Ellie's guitar from "The Last of Us Part II".
Procedural Materials
Frequently showcases personal projects with procedural materials, such as brick and sci-fi textures, created entirely in Substance Designer.
Real-time Rendering
Utilizes Unreal Engine 5 and Marmoset Toolbag for rendering his projects, demonstrating a strong capability in real-time 3D environments.

Media Appearances

Leonardo has no verified media appearances

Work History

4-2024 - 6-2025
Freelance 3D Artist at Filmwaker | Visual Effects & CGI Studio
6-2022
3D Generalist at Freelance

Education

10-2021 - 6-2022
Master from Rainbow Academy
2016 - 2019
1° ciclo - Laurea L from Università degli Studi di Perugia

More Information

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Exp : 3 Location : Perugia, Umbria, Italy Job Level : N/A Designation : Freelance 3D Artist at Filmwaker | Visual Effects & CGI Studio
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