Marcelo is a 3D Generalist and Look Dev Artist specializing in props, weapons, and concept models for the gaming industry. He manages the full workflow from modeling in Blender and texturing in Substance Painter to integration in Unreal Engine 5, with experience at companies like Spin Master.
Outside of work, Marcelo is passionate about his craft, dedicating weekends to personal projects inspired by fellow artists. He finds joy in the creative process and enjoys challenging himself with new techniques like hard-surface modeling and hand-painted texturing, which he finds both demanding and magical.
He creates fan art for games like Wayfinder as a way to maintain his creative flow and motivation.
Read the full overview →Behavioral traits and communication patterns that shape how this person evaluates opportunities, builds trust, and makes decisions in professional settings.
Dominance, influence, steadiness, and calculativeness scores with guidance on how this person prefers to communicate and decide.
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