Rhys Twelves

Initiator
DISC Type : Di

Lead Gameplay Engineer at Steel City Interactive

Warrington, England, United Kingdom

Overview

Rhys Twelves is a Lead Gameplay Engineer at Steel City Interactive with extensive experience as a Technical Director and Lead Programmer on acclaimed titles like "Undisputed" and "Dragon Age: Inquisition". A graduate of the University of Brighton, colleagues describe him as passionate, dedicated, and an inspiring leader who elevates his teams.

Outside of his deep professional commitment to creating ambitious games, Rhys took a dedicated career break to travel and recharge. His work ethic is driven by a philosophy that passionate people create exceptional products, showing his personal investment in his craft and the industry.

He was the Lead Programmer for Combat on "Dragon Age: Inquisition, " which won Game of the Year at The Game Awards.

Personality Overview

Impact-Oriented

Friendly Challenger

Conviction Driven

They usually prefer to drive the conversation.  They respond well to objective pitches but also attach some value to relationships. They measure a product on its merit but can be influenced by strong testimonials.

Topics They Care About

Technical Leadership
Has held Technical Director roles at multiple studios (Hypersonic Labs, Underdog), leading teams, architecture, and production workflows. He is known for leading by example.
Unreal Engine Mastery
Led development on a next-gen Unreal Engine 5 platform at Hypersonic Labs and established technical benchmarks for UE5 features at a previous studio.
Gameplay Engineering
His specialty and current role. He has led gameplay programming on projects like the boxing game "Undisputed" and the combat systems for award-winning RPGs.

Media Appearances

Rhys has no verified media appearances

Work History

9-2025
Lead Gameplay Engineer at Steel City Interactive
5-2025
Travel at Career Break
7-2024 - 5-2025
Technical Director at Hypersonic Laboratories
3-2021 - 5-2024
Technical Director at HEXWORKS
3-2021 - 5-2024
Technical Director at Underdog Studio

Education

1992 - 1996
Joint Honors Bachelors Degree from University of Brighton
1989 - 1992
Education details unavailable from Chesterfield College of Technology & Arts

More Information

Social Presence :

Prographics :

Exp : 4 Location : Warrington, England, United Kingdom Job Level : Junior Designation : Lead Gameplay Engineer at Steel City Interactive
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Insights For Selling To Rhys

During A Call Or A Meeting

DO's

  • Acknowledge their status and position during the conversation
  • Keep your pitch focused on the impact but insert some anecdotes into it
  • Look like someone who is on top of their game

DONT's

  • Don’t be too verbose or overly friendly; a little bit, however, is fine
  • Avoid focusing only on the product or its ROI, keep building trust subtly
  • Don’t keep repeating the same information, it could make them impatient

When Cold Calling

When Writing An Email

While Negotiating & Closing

    The secret to closing fast with Rhys is

  • Belief in the value of the product, relationship and a sense of accomplishment matter the most.
  • Will you ever get a clear answer from Rhys

  • They are not shy of saying no if they do not develop trust in your product.

Insights For Deal Planning

    How fast (or slow) will Rhys move?

  • They can take fast decisions if they develop conviction in the product and find you trustworthy.
  • Can Rhys take some risk or not?

  • They have the capability of taking risky decisions if necessary.

You And Rhys

Personality Compatibility


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